Lines of Battle: The Story Thus Far
I’m Leonardo Massaroli, founder of Sophie Games and the creator of Lines of Battle. In a year since my solo release of the game’s alpha version, the game has already gone further than I ever could have expected. Creating games has always been a hobby of mine, but in just a year of development, it has turned out to be radically different. During the first year of alpha and beta development, a period of high YouTube interest drove the game to a peak of 175,000 registered users, 50,000 monthly users, and over 10,000 in ranked matchmaking. Once the game is ready for a 1.0 release, I’m confident that even greater things await. A great community has formed around the game, with excellent artists, designers, and consultants contributing out of love for the vision. But in some ways, the story of Sophie Games and Lines of Battle stretches back almost two decades. The Beginning of a Lifelong Passion Some 17 years ago, I was a kid who loved videogames like Diablo 2, GTA, and Half-Life,...